Finale


Setbacks

We’ve finally done it – after juggling stress, plentiful of exams, and piles of bugs, we’ve completed Trash Travellers! In this week, we’ve done a lot more playtesting and a lot more scrutinizing, as otherwise it would result in an unsatisfactory and laggy build. Our team has truly come together to present a (hopefully) funny and exciting game, despite how short it is.

Technical Updates

Ultimately, we decided to gift each player with 2 lives rather than one, in order to make it slightly easier to avoid dying by spikes, for example. Falling into a pit will still remove all the lives. With this, we’ve also fixed many bugs, included more music and silly sound effects.

Graphical Updates

We’ve updated a few meshes and added some extra UI elements to get a better, clearer result. Along with this, we’ve finally added the shaders: a toon shader and an outline shader to emphasize certain objects and traps. We hope to deliver a more visually appealing experience with this. The death animations have also been implemented in what we think is a pretty funny way. It features an actual explosion of particles and a scream.

The end

Overall, we hope that this result will be polished and satisfactory enough. We’ve worked hard to make it an interesting of an experience as possible, while still keeping the inspiration from little big planet and other sources. The final build will be up ASAP.

Our exam is tomorrow, and thus, this is the final blog post for Trash Travellers. We’re thrilled to have completed this, and hope to hear your feedback on our product. We thank you for your patience, and for following the development of Trash Travellers. 

Get [Group06]Trash Travellers

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